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Window Initialization

JamJar provides some utility functions to help initialize the game window, wrapping around the SDL2 API and providing some sensible defaults to hide complexity.

#include "window.hpp"

int main(int argc, char *argv[]) {

    auto window = JamJar::GetWindow("Sprites");
    auto context = JamJar::GetCanvasContext();

    return 0;

This initializes the window to be called Sprites, then it gets and initializes the canvas context, allowing it to be used to render.

These functions are simply wrappers around the SDL_CreateWindow and emscripten_webgl_create_context functions with sensible defaults, allowing further configuration (e.g. passing window size, position).