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JamJar
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Architecture
Architecture
Architecture
Mutability
Pooling
Timestep
Typed Arrays
Documentation
Documentation
Documentation
Audio Sources
Automatic Canvas Resizing
Camera
Canvas Resize Utilities
Custom Shaders
Font loading
Frustum Culling
Host Interactions
HTTP Audio Loading
HTTP Images
Image Loading
Layers
Pointers
Pooling
Primitives
Scripting
Shapes
Sprite Animation
Sprites
Tags
Text
Texture Options
UI
Collision
Collision
Collision
AABB Collision
Reference
Reference
JamJar
Classes
Classes
Class: AABB
Class: AABBAlgorithm
Class: AllCollideAlgorithm
Class: ArraySystem
Class: AudioAsset
Class: AudioRequest
Class: AudioSource
Class: AudioSourceSystem
Class: Camera
Class: CanvasResizeSystem
Class: Collider
Class: Collision
Class: CollisionInfo
Class: CollisionSystem
Class: Color
Class: Component
Class: ComponentManager
Class: DefaultPrimitiveFragmentShader
Class: DefaultPrimitiveVertexShader
Class: DefaultTextFragmentShader
Class: DefaultTextureFragmentShader
Class: DefaultTextureVertexShader
Class: Ellipse
Class: Entity
Class: EntityManager
Class: Fake
Class: FakeAudioBufferSourceNode
Class: FakeAudioContext
Class: FakeComponent
Class: FakeEntity
Class: FakeGainNode
Class: FakeMessageBus
Class: FakeResizeObserver
Class: FakeResponse
Class: FakeScene
Class: FakeScreen
Class: FakeSubscriber
Class: FakeWebGL2RenderingContext
Class: FontAsset
Class: FontMapping
Class: FontRequest
Class: FrustumCuller
Class: FullscreenSystem
Class: Game
Class: GJKAlgorithm
Class: GLSLContext
Class: GLSLShader
Class: HTTPAudioSystem
Class: HTTPImageSystem
Class: HTTPScriptSystem
Class: ImageAsset
Class: ImageRequest
Class: InterpolationSystem
Class: KeyboardSystem
Class: MapSystem
Class: Material
Class: Matrix3D
Class: Matrix4D
Class: Message
Class: MessageBus
Class: Motion
Class: MotionSystem
Class: NoneCollideAlgorithm
Class: Pointer
Class: PointerCameraInfo
Class: PointerSystem
Class: Polygon
Class: Pooled
Class: Primitive
Class: PrimitiveSystem
Class: Reactor
Class: Renderable
Class: RenderSystem
Class: Scene
Class: Script
Class: ScriptAsset
Class: ScriptingEngineSystem
Class: ScriptingReference
Class: ScriptRequest
Class: ScriptTriggerRequest
Class: ScriptTriggerSystem
Class: ShaderAsset
Class: Sprite
Class: SpriteAnimation
Class: SpriteAnimator
Class: SpriteAnimatorSystem
Class: SpriteKeyFrame
Class: SpriteSystem
Class: StatefulSystem
Class: Subscriber
Class: System
Class: SystemEntity
Class: Text
Class: TextRender
Class: TextSystem
Class: Texture
Class: Transform
Class: UI
Class: Vector
Class: WebGLSystem
Enums
Enums
Enumeration: DrawMode
Enumeration: ScriptTrigger
Enumeration: TextAlignment
Enumeration: TextureFiltering
Enumeration: TextureWrapping
Interfaces
Interfaces
Interface: IAudioOptions
Interface: ICollisionAlgorithm
Interface: IEntity
Interface: IFontOptions
Interface: IFreeable
Interface: IFrustumCuller
Interface: IGame
Interface: IMaterialOptions
Interface: IMessage
Interface: IMessageBus
Interface: IPoolable
Interface: IRenderable
Interface: IScene
Interface: IShader
Interface: IShape
Interface: ISubscriber
Interface: ITextureOptions
Modules
Modules
Namespace: CanvasResize
Tutorials
Tutorials
Tutorials
Tutorials
This section provides a set of tutorials for different engine features.