Class: Script
Script allows to add a script to be executed on a trigger. This is attached to an entity that will be available to the script at runtime.
Hierarchy
-
↳ Script
Table of contents
Constructors
Properties
Methods
Constructors
constructor
+ new Script(script
: string, trigger
: UPDATE): Script
Parameters:
Name | Type |
---|---|
script |
string |
trigger |
UPDATE |
Returns: Script
Inherited from: Component
Properties
key
• key: string
script
• script: string
script is the name of the script to execute.
trigger
• trigger: UPDATE
trigger is the script trigger to cause the script to execute.
KEY
▪ Readonly
Static
KEY: script= "script"
MESSAGE_ADD
▪ Readonly
Static
MESSAGE_ADD: component_add= "component_add"
Inherited from: Component.MESSAGE_ADD
MESSAGE_REMOVE
▪ Readonly
Static
MESSAGE_REMOVE: component_remove= "component_remove"
Inherited from: Component.MESSAGE_REMOVE
Methods
Free
▸ Free(): void
Returns: void
Inherited from: Component